Ss14 raiding

From Soyjak Wiki, The Free Soycyclopedia
Revision as of 17:19, 21 March 2023 by 138.44.64.138 (talk) (→‎Chudding it up: helped chuddery)
Jump to navigationJump to search

This page is rust, you WILL help by expanding it

SS14 Raiding is a currently unproven and purely hypothetical raid, however, ss14 is full of trannies, jannies and the game itself is somewhat hard to learn, making it a high risk raid but the reactions from the crew can be gemmy

Character

you WILL join as a passenger, with no hair, brown eyes and a 9 O'clock shadow, glasses can be found in the library and masks can be found in the survival box in your backpack and go around telling people to put their mask on. if there are a good amount of 'teens in already, maximum melanin and an afro (Specialised 'teens may choose engineer, chemist or science) ALWAYS USE A NEW CHARACTER NAME EACH ROUND

you WILL NOT chose a name like "nigger killer" or "chudbob88" as, jannies are very active, but names like "chud gunderson" (a real name I've seen in game, but unlikely to be a 'teen) are acceptable

Basic controls

Shift + click to inspect

Z to use item in hand (such as drink, eat or cycle a gun, you can also "wield" the baseball bat and axe to increase damage while putting it in both hands)

X to change hands

E to use items in the world, such as opening a locker with your hands full (Like Z but for items you don't have in your hands, you can also just click in some scenarios). You can also use it to open things like backpacks wether on the floor or not

Alt + click for alternate action, such as taking a magazine out of a gun and locking a locker

I to open inventory

C to see your traitor objectives, if you have any

K to open abilities menu and assign abilities to numbers on your keyboard by dragging them to the left side of your screen (default abilities are 1 for harm mode and 2 for screaming)y

To steal from someone use your mouse to drag their character onto yours and click what you want to remove from their character, people will usually notice unless they are distracted or crit (on the ground unable to get back up, will die without medical attention)

Weapons

There are too many ways to begin TTD, here are just some I can remember

1. equipping a crowbar, which also has utility outside of caving tranny skulls in (remember to turn on harm mode)

2. Asking botany (hydro) for a hatchet/spade

3. crafting a baseball bat for 5 wood, which can be found in the maintenance shafts, asking cargo or by destroying wooden chairs/barricades/tables (be careful when taking wood from the bar), you can also disassemble wooden barricades with a crowbar

4. Use a crowbar to rip up a floor tile and throw it (CTRL + Q), you can also do the same thing with beakers, occasionally knocking them to the ground

5. Modular grenades, press G to find and craft it, ask cargo or engineering for the steel, engineering for the lv cable, science for the trigger + payload and chemistry, located in medical or science for two (preferably large) beakers full of whatever chemical combination you want. you can also get large beakers from the chef and science can also build chem machines to replace chemistry

some examples are 50u sugar and 50u unstable mutagen in one beaker and 50u potassium and 50u phosphorus for a radioactive smoke bomb smoke bomb, which deals 89 toxic damage if someone is inside for the whole duration, which is just short of critting someone, or you can make sulfuric acid smoke which does less damage initially but can crit someone (100+ poison damage) if they stay in the smoke for the full duration as well as burning them for 10 damage.

check out the chemistry wiki and mess around in a private game (run 'robustserver.exe', open up ss14 server browser and direct connect to 'localhost') to find the deadliest combination

But how will I get someone to stay in the radius? well if your target is the HoP (head of personell) you can get another chud to seal the door to their office (depending on the map) while you throw it in, if they try to jump out the window follow number 6

6. Make a crude spear with 2 metal rods, 2 lv cable and one glass shard. metal rods can be made with metal harvested from tables using a wrench or ask for them at cargo/engineering and glass shards can be made by smashing glasses, but don't just grab one out the bar and smash it on the spot or the bartender may get mad and shoot their shotgun at you. you can also add 5 units of liquids (reagents) like unstable mutagen on the tip of the spear, transferring 1u into the person when hit. If you make licoxide by grinding up a powercell (taken from flashlights) you can put it on the spear to instantly knock down anyone hit with it for a short time

7. You can use 15 lv cable to craft makeshift cuffs

Enemies

Your enemies are very powerful, in the event of a raid there WILL be high casualties

1. Jannies are active and highly deadly, their powers are unrivalled, such as turning every 'teen into bread or exploding them on the spot, distractions such as bogus AHELP's will be necessary but will be short lived, unless you are a traitor.

2. Security can stun and cuff you if they are competent, which most aren't but DO NOT underestimate, they also have access to flashbangs, which are nullified by their sunglasses, riot gear encluding shields and lethal weapons. However, securities first resort will be non lethal and usually wont be carrying any lethal weaponry and general sentiment even amongst non 'teens is usually negative, so if you see a secoff (short for security officer) using harm mode on their baton (stun mode will make the baton glow at the tip) make sure to yell HARM BATON and you may get some non 'teens on your side.

if they have their baton in their hand you can slip them with a banana peel or soap to make them drop it and use it against them, maybe even arresting them with your own makeshift cuffs. if you manage to do this you can take their gear and PDA to impersonate them

Allies

1. Traitors, you will know you are a traitor by hearing someone say alpha whiskey delta when you spawn in or if you press C and see 3 objectives such as "steal corgi meat". being a traitor means you can't be banned by your actions, you can also have 20TC to spawn in traitor items such as composite c4 (2TC), which can be used to break into security by being placed on walls and powerful weapons, such as the flaming axe and can cheaply arm 9 people by buying 9 mosins (2TC each) and 1 .30 rifle ammo box (2TC) though an uplink in your PDA (https://www.youtube.com/watch?v=gYXQ36Gdp0A)

How to hack doors

hacking doors is somewhat simple, you will need: insulated gloves (from engineering, this will prevent you from being shocked while doing this, budget ones aren't good enough), a screwdriver, wire cutter, multitool (optional but very useful) and a crowbar. Once you figure out what each wire does it will do the same thing for every door


OPENING DOORS YOU DONT HAVE ACCESS TO

first use the screwdriver on the door to open the maintenance panel, then press E on the door, this will open a menu with wires and lights indicating the status of certain door functions, use the multitool to pulse (click the yellow bits) a wire, if all the lights at the top go dark then you just turned off the power to the door, you can either open the door with a crowbar, but the power will be returned eventually or snip the wire you pulsed so power will never be returned unless someone reconnects the wire. make sure to close the maintenance panel once you're done

if you don't have a multitool you can snip random wires until the lights go out, but if you accidentally bolt it you're kind of fucked, you may need a multitool or just snip the wire over and over until it unbolts


BOLTING DOORS

Bolting a door means no one can open a door unless the bolt is undone by using a remote or doing what im just about to tell you. To bolt a door open the maintenance panel and fish for the bolt wire with the multitool

if you don't have a multitool you can snip random wires until the door is bolted


ELECTRIFYING DOORS

Opening the maintenance panel and snipping a wire will electrify the door, meaning anyone without insulated gloves will be shocked trying to open or touch the door


MAKING DOORS CRUSH PEOPLE

If you snip the "SAFE" wire, whenit closes on someone it will crush them, dealing 15 brute damage (healed with bicard drug) and knocking them down, you can also snip the "TIMR" wire to make it so when they get crushed they only have a very small window of opportunity to escape

Servers

US wizard lizard den is highly populated sometimes reaching the maximum of 100 players, however this means that jannies are very active. This is a 'LRP' or low rp server though, meaning there is a chance jannies will let us organize a riot as long as it doesn't break their rules

Chudding it up

Rule 1 of chudding it up in ss14, everyone chuds it up all at once so the most amount of chuddery is completed before jannies get involved, below is a list of activities other than yelling slurs or drawing swastikas on the ground with crayon

  1. welderbomb, find a fuel tank in maintenance, drag it to your target location, light a welder and put it under. the resulting explosion won't destroy any walls but has a wide explosion radius and hurts alot
  2. If you have access to atmospherics you can craft pipes to lead plasma (highly flammable gas that is also deadly to breathe) into the main air distribution pipes (usually cyan, let the plasma build up and turn the plasma pump on max pressure), keep in mind that a pure plasma environment won't burn, it also needs oxygen to burn
  3. Spawning as botany, drain the hydroponics vending machines of weed spray and throw them into space or empty them, then, using an eyedropper of unstable mutagen (ask chemistry) transfer 1u into a hydroponics bay with a plant fully grown inside, with any luck you will make kudzu, which will spread. let it outside botany in anyway you can, open the kitchen door, maintenance doors, through any and all doors you can. keep in mind welders can one-shot kudzu if turned on
  4. If you spawn as science you can turn the anomaly generating machine on and hide the A.P.E.'s (machines that destroy anomalies for science points) in maintenance or throw them into space if you can (you can alternatively do the same thing with anomaly scanners but this is much harder unless you get to sci before anyone else), the consequences of doing this varies depending on the anomaly. meat anomalies spawn waves of enemies until destroyed by an A.P.E. with or exploding, creating meat kudzu which inflicts brute damage and bloodloss (healed with dexalin drug). the heat anomaly which is purple in colour and spikey in shape will heat up the room it's in, when it explodes it will produce a massive heatwave, like kudzu try to open up as many doors as possible to get anywhere you can hot as can be
  5. You can make a swastika identically to how you would in a habbo raid
  6. Crayons can be found throughout the map or in autistic artistic crates ordered by cargo which can write anything like 1488 on the ground, but the letters can be easily removed by ripping up the floor tiles with crowbar